11/23/2023 0 Comments Aim property managementThis property has no effect in Play Mode. When you are satisfied with your changes, check Lock to let the Constraint control this GameObject. If Is Active is checked, the Constraint updates the Rotation At Rest or Rotation Offset properties for you as you rotate the GameObject or its source GameObjects. You can also edit the Rotation At Rest and Rotation Offset properties. Uncheck this property to edit the rotation of this GameObject. Specifies the GameObject to use for the Object Up and Object Up Rotation choices in World Up Type.Įnable this setting to let the Constraint rotate the GameObject. Specifies the vector to use for the Object Up Rotation and Vector choices in World Up Type. The axis specified by World Up Vector of the GameObject referred to by World Up Object. The Y axis of the GameObject referred to by World Up Object. The Aim Constraint uses this vector to align the up axis of the GameObject the upward direction. Specifies the axis for the upward direction. For example, to specify that the GameObject should always keep its positive Y axis pointing upward, enter an Up Vector of 0, 1, 0 for the X, Y, and Z axes, respectively. Specifies the up axis of this GameObject. For example, to specify that the GameObject should orient only its positive Z axis to face the source GameObjects, enter an Aim Vector of 0, 0, 1 for the X, Y, and Z axes, respectively. Specifies the axis which faces the direction of its source GameObjects. Each GameObject in the Sources list also has a weight. This weight affects all source GameObjects. A weight of 0 removes the effect of the Constraint completely. A weight of 1 causes the Constraint to rotate the GameObject at the same rate that its source GameObjects move. To also apply the Constraint, make sure Lock is checked. Toggles whether or not to evaluate the Constraint. Zero resets the Rotation At Rest and Rotation Offset fields, then checks Is Active and Lock. Sets the rotation of the constrained GameObject to the source GameObjects. Activate saves the current offset from the source GameObjects in Rotation At Rest and Rotation Offset, then checks Is Active and Lock. Aim Constraint component Propiedades Property:Īfter you rotate the constrained GameObject and move its source GameObjects, click Activate to save this information. As the Aim Constraint rotates the GameObject to face its source GameObjects, the Constraint also aligns the up axis of the constrained GameObject with the upward direction. Use the World Up Vector to specify the upward direction. Use the Up Vector to specify the up axis of a constrained GameObject. To keep the Camera upright while the Constraint aims it, specify the up axis of the Camera and an up direction to align it to. For example, you can add an Aim Constraint to a Camera. It can also maintain a consistent orientation for another axis. An Aim Constraint rotates a GameObject to face its source GameObjects.
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